Sacayuya (original concept by Lobon Leal)

This was based on Lobon Leal’s “Sacayuya” character from his Rojo artbook and was a “Draw This in Your Style” challenge from his Instagram. It was fun trying to interpret his shapes in 3D!

The Nokus Mechanic

The Nokus Mechanic, working on her robot, the Nokus 01. Modeled, textured, and rendered in Blender 3.3.

A.k.a. the Halfproject Dissect Girl. Made in 2001, redrawn in 2019, and now in 3d in 2022

Work in progress sculpt screenshot in Blender 3.3, before I finalized it and matched the shirt sleeve length with my 2019 illustration.

Some closeup renders that the turntable might be too fast to show.

Fish Tank (original concept by Caroline Choi)

Personal project based on the “Fish Tank” series by Caroline Choi. Modeled, textured, and animated in Blender.

 Fox Lady (collab with Joyce Liu), 2021

Fox Lady, front idle animation version. Character Design by Joyce Liu. Modeled, textured, and animated in Blender. Done as an exercise for non-photorealistic rendering.

Fox Lady, turntable version. Character Design by Joyce Liu. Modeled, textured, and animated in Blender.

Kubo ni Lolo (Grandpa’s Hut, based on Jamie Borja’s concepts)

Kubo ni Lolo, perspective views. Based on original concepts by Jamie Borja. Done as an assignment for the CGMA course “Stylized 3d Asset Creation for Games” instructed by Kevin Griffith. Modeled and textured in Blender.

Kubo ni Lolo, isometric views.

Kubo ni Lolo, ortho views.

Kubo ni Lolo, isometric turntable view.

Tavern

Also submitted for Kevin Griffith’s CGMA course “Stylized 3d Asset Creation for Games” This one is supposed to be a 2.5d approach with a combination of painted cards and 3d objects.

Tavern block-in.

Tavern paintovers.

Tavern revision + more paintovers.